Different from other 3D tools, iClone is designed for instant visualization and digital storytelling. Its unique real-time animation engine gives you 10 x faster production speed by giving-what-you-see without having to wait. It's content-driven director layout is logically defined with Stage, Set, Actor, Animation, Media and Export tabs so that you may easily allocate resources during creation. iClone is not only the ideal tool for studios, live TV productions, and pre-vizualizations but it also allows anyone to be their own director by animating without any hassles of creating content from scratch.
This time, iClone 6 is more than an animation production tool, as we've incorporated leading technologies such as Nvidia's PhysX, SpeedTree and Allegorithmic's Substance to produce stunning visual quality, in addition to superb render quality with Indigo RT. Throw in tessellation capabilities and a brand spankin' new PhysX physics engine, and you've got yourself a sweet iClone stew brewing. On top of that, a flexible new UI design allows you more freedom in customizing your workflow, and improves usability so it's easier for you to access those innovative new one-piece G6 characters, apply Substance materials, and whip up a forest with SpeedTree.
What is new in this release:
Ultra Realistic Render, Real-time Surface Smoothing, Tessellation from DirectX11, Soft Cloth, Object-oriented Constraint, Complete Light System
Limitations:
30-day trial
Reacties niet gevonden