BEGIN prop PRP_*
ATOM Class = unique
ATOM STR_Name = PRP_*
REFERENCES Interactions = INT_*
INTEGER IsLockable = 1
INTEGER IsLocked = 0
FLOAT LockLevel = 10
INTEGER IsBreakable = 0
FLOAT Toughness = 0
ATOM Key = ITM_*
INTEGER IsContainer = 0
REFERENCES ContainerReward = REW_*
END
PROGRAMMING NOTES:
props are interactive objects in the scenery (chests, walls, etc) which cannot
be picked up like items