BEGIN character NPC_*
ATOM STR_Name = NPC_*
REFERENCES Dialogs = NOD_*
ATOMS AbilityChoice = HIT_* , SPE_*
FLOAT AttitudeTowardPlayers = float
ATOM Race = RCE_*
ATOMS WayptLocations = LOC_*1 LOC_*2
LOC_*n
ATOMS WayptConditions = CON_*1 CON_*2 true
ATOMS WayptRoles = default default default
ATOMS WayptSpots = default default default
INTEGERS WayptTimeFlags = 15 15 15
FLOAT AspectCorporeal = 7.8
FLOAT AspectSpiritual = 12.8
FLOAT SphereTerran = 30.5
FLOAT SphereLunar = 28.5
FLOAT SphereSolar = 28.5
FLOAT FocusTerran = 10.0
FLOAT FocusLunar = 10.0
FLOAT FocusSolar = 10.0
FLOAT ResistTerran = 10.0
FLOAT ResistLunar = 10.0
FLOAT ResistSolar = 10.0
ATOMS EquipmentChoice = ITM_*
ATOMS InventoryBonus = ITM_*
ATOMS WeaponChoice = ITM_*
ATOMS ShieldChoice = ITM_*
ATOMS HelmetChoice = ITM_*
ATOMS ArmourChoice = ITM_*
ATOMS GlovesChoice = ITM_*
ATOMS BootsChoice = ITM_*
REFERENCES Interactions = INT_*
REFERENCES OnPlayerContactEvents = NOD_* | EVE_*
INTEGERS OnPlayerContactRange = 4
ATOMS OnPlayerContactFilter = none
REFERENCE PlayerLooseEvent = EVE_*
REFERENCE PlayerWinEvent = EVE_*
ATOM Role = neutral | enemy | ally
ATOMS RankChoice = fodder grunt expert
ATOMS ClassChoice = member leader boss
;crowds
ATOM Type = crowd | single
INTEGER CrowdMin = 3
INTEGER CrowdMax = 3
ATOMS CrowdMembers = NPC_*
END