BEGIN cost PAY_*

INTEGER GoldMin = 15
min ammount of gold lost when this cost is triggered (by an event)

INTEGER GoldMax = 15
max ammount of gold (in game: random between min and max)

ATOMS Items = ITM_*
list of items which must be lost when this cost is triggered
(the player needs to have all those items in inventory)

INTEGER TimeMinTurns = 1
min time (in hours) that passes after this cost is triggered

INTEGER TimeMaxTurns = 1

max amount of time (in hours) that passes after this cost is triggered
in game: random between min and max)

END



PROGRAMMING NOTES:

- If any of the fields in this object is not executable (time locked, not enough gold or item in inventory,...), the cost will not execute. Thus, the event that triggers this cost will not execute, and further on, the dialog node that triggers an event which triggers this cost will not be accessible...