BEGIN interaction INT_*

ATOM STR_Name = INT_*
a link to a string object that shows on screen (mouse over F1-F4 icons) when an object with this interaction is selected

ATOM STR_Desc_Grayed = DSGINT_*
a link to a string object that shows on screen (mouse over F1-F4 icons) when an object with this interaction is selected (has to be visible) but is not possible due to some logical condition

ATOM PRE_Image = disable | ...
name of the icon file (Mistmare\Interface\Actions) (without extension) that shows on F1-F4 icon placeholders

REFERENCES Events = EVE_*
list of events that trigger when this interaction is executed

REFERENCE Condition = CON_*
condition that has to be TRUE for this interaction to be interactive for the player
if visibility condition (the one below) is TRUE, and this one FALSE, the icon is shown, but grayed (INT disabled, but in desc_grayed (above) you can explain why)

REFERENCE ConditionVisibility = CON_*
condition that has to be TRUE for this interaction to be visible in the user interface
if this condition is FALSE, interaction icon will NOT appear in F1-F4 placeholders

END



PROGRAMMING NOTES:

- bla.