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Last update Mon Aug 22 2005
D
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object

std
 std.base64
 std.boxer
 std.compiler
 std.conv
 std.ctype
 std.date
 std.file
 std.format
 std.gc
 std.intrinsic
 std.math
 std.md5
 std.mmfile
 std.openrj
 std.outbuffer
 std.path
 std.process
 std.random
 std.recls
 std.regexp
 std.socket
 std.socketstream
 std.stdint
 std.stdio
 std.cstream
 std.stream
 std.string
 std.system
 std.thread
 std.uri
 std.utf
 std.zip
 std.zlib

std.windows

std.linux

std.c
 std.c.stdio

std.c.windows

std.c.linux

std.socketstream

class SocketStream : std.stream.Stream
SocketStream is a stream for a blocking, connected Socket.

this(Socket sock, std.stream.FileMode mode)
Constructs a SocketStream with the specified Socket and FileMode flags.
this(Socket sock)
Uses mode FileMode.In | FileMode.Out.

Socket socket
Property to get the Socket that is being streamed.

uint readBlock(void* buffer, uint size)
Attempts to read the entire block, waiting if necessary.

char[] readLine()
wchar[] readLineW()
Read a line. Safely does not use ungetc/ungetcw.

uint writeBlock(void* buffer, uint size)
Attempts to write the entire block, waiting if necessary.

bit eof()
Returns true if a remote disconnection has been detected.

char[] toString()
Does not return the entire stream because that would require the remote connection to be closed.

void close()
Close the Socket.

Notes

For Win32 systems, link with ws2_32.lib.

Example

See /dmd/samples/d/htmlget.d.

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